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Becoming a Game Dev – First Game Idea “Sweet Revenge”
A look back at my first game idea, “Sweet Revenge,” created when I was 15–16 years old. Donuts, candy zombies, elemental weapons, and a turn-based system full of Excel tables and improvised mechanics. A fun memory that shows my first steps (and mistakes) in game design.


Becoming a Game Dev – Mitu Drawings
A look back at the “Mitu” project, where I drew myself inside the worlds of my favorite games. From Zelda to Pikmin, Professor Layton and Yo-Kai Watch, imagining new mechanics and stories. A creative exercise that helped me improve my drawing skills and take my first steps into game design.


Becoming a Game Dev – University Projects
A look back at my university projects in Game Design and Production: drawing, prototypes, logos, 3D work, and the final project Island Assault. Full of mistakes and learning moments, these works shaped my early days as a gamedev and helped define my creative style.


Becoming a Gamedev – Runferendum
A look back at my early days as a gamedev with Runferendum, a controversial university project inspired by current events in Catalonia. Full of programming mistakes but rich in learning and visibility, it marked the beginning of my journey into game development.


Goca Games - Logo Evolution
A look back at the evolution of the Goca Games logo, from the first letter-based design to the current hedgehog. A journey through experiments, iterations, and creative decisions that shaped the project’s visual identity over the years.


How I Grew on Instagram… and Ended Up Deleting Everything
An honest look back at my most intense Instagram phase: how I reached 10,000 followers, created multiple themed accounts, and eventually deleted everything due to burnout. A reflection on marketing, engagement obsession, and the importance of finding balance as a creator.


A new beginning!
After reading the article "Don't build your castle in other people's kingdom", I remembered I used to want bigger things for this...
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