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Meet the Momolito: Rabbito
Rabbito is one of the Momolitos you’ll be able to discover in Momolitos. With its rabbit-like appearance and long ears, it starts out so shy that it doesn’t even want to come completely out of its egg.


New Trailer, October Release Window, and Demo Removal
I have a few important updates about Momolitos today! After a long time working on the game, I can finally announce that Momolitos is coming in late October!
And to celebrate the release getting closer, I've also prepared a brand-new trailer, where you can get a much better look at how the game has evolved over the past few months.


Goca x Pokémon - 5th Gen
The 5th generation brings new designs, alternate forms, and a strong visual identity. A look back at my Unova drawings, including variants, legendary Pokémon, and the final poster featuring them all together.


Meet the Momolito: Verinhen
Verinhen is an aquatic Momolito that begins as a tadpole and lives surrounded by water and rocks. Its constant surprised expression defines every stage. Depending on what it eats, fish, mushrooms, leaves, or sweets, it can evolve into very different forms, some completely unexpected.


Nintendo as Inspiration – Fan Art and Experiments Over the Years
A collection of Nintendo-inspired fan art and experiments I’ve created over the years: Mario, Zelda, Pokémon, Fire Emblem, and more. A creative journey showing how these franchises shaped my style before I fully focused on my own original projects.


BLiiNK – Custom Versions
A creative experiment after releasing BLiiNK: custom versions of the game made for friends. Pokémon, party themes, and pop culture references built on the same staring contest mechanics. A fun side project showing how a simple core idea can adapt to very different worlds.


Painting Our Story on a Flower Pot
A personal project where I turned an empty flower pot into a memory filled with stories from my group of friends. Iconic meals, video games, chaotic moments, and a touch of mysticism under a cherry tree. A mix of art, friendship, and shared memories.


Goca x Pokémon - 4th Gen
My reinterpretation of Pokémon’s 4th generation. Sinnoh, alternate forms, North and South variations, and Legendary transformations. An artistic revisit of one of the most beloved generations, featuring color studies, grouped compositions, and a final poster bringing the entire generation together.


Becoming a Game Dev – First Game Idea “Sweet Revenge”
A look back at my first game idea, “Sweet Revenge,” created when I was 15–16 years old. Donuts, candy zombies, elemental weapons, and a turn-based system full of Excel tables and improvised mechanics. A fun memory that shows my first steps (and mistakes) in game design.


Becoming a Game Dev – Mitu Drawings
A look back at the “Mitu” project, where I drew myself inside the worlds of my favorite games. From Zelda to Pikmin, Professor Layton and Yo-Kai Watch, imagining new mechanics and stories. A creative exercise that helped me improve my drawing skills and take my first steps into game design.
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