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Goca x Pokémon - 5th Gen
The 5th generation brings new designs, alternate forms, and a strong visual identity. A look back at my Unova drawings, including variants, legendary Pokémon, and the final poster featuring them all together.


Meet the Momolito: Verinhen
Verinhen is an aquatic Momolito that begins as a tadpole and lives surrounded by water and rocks. Its constant surprised expression defines every stage. Depending on what it eats, fish, mushrooms, leaves, or sweets, it can evolve into very different forms, some completely unexpected.


Nintendo as Inspiration – Fan Art and Experiments Over the Years
A collection of Nintendo-inspired fan art and experiments I’ve created over the years: Mario, Zelda, Pokémon, Fire Emblem, and more. A creative journey showing how these franchises shaped my style before I fully focused on my own original projects.


BLiiNK – Custom Versions
A creative experiment after releasing BLiiNK: custom versions of the game made for friends. Pokémon, party themes, and pop culture references built on the same staring contest mechanics. A fun side project showing how a simple core idea can adapt to very different worlds.


Painting Our Story on a Flower Pot
A personal project where I turned an empty flower pot into a memory filled with stories from my group of friends. Iconic meals, video games, chaotic moments, and a touch of mysticism under a cherry tree. A mix of art, friendship, and shared memories.


Goca x Pokémon - 4th Gen
My reinterpretation of Pokémon’s 4th generation. Sinnoh, alternate forms, North and South variations, and Legendary transformations. An artistic revisit of one of the most beloved generations, featuring color studies, grouped compositions, and a final poster bringing the entire generation together.


Becoming a Game Dev – First Game Idea “Sweet Revenge”
A look back at my first game idea, “Sweet Revenge,” created when I was 15–16 years old. Donuts, candy zombies, elemental weapons, and a turn-based system full of Excel tables and improvised mechanics. A fun memory that shows my first steps (and mistakes) in game design.


Becoming a Game Dev – Mitu Drawings
A look back at the “Mitu” project, where I drew myself inside the worlds of my favorite games. From Zelda to Pikmin, Professor Layton and Yo-Kai Watch, imagining new mechanics and stories. A creative exercise that helped me improve my drawing skills and take my first steps into game design.


Becoming a Game Dev – University Projects
A look back at my university projects in Game Design and Production: drawing, prototypes, logos, 3D work, and the final project Island Assault. Full of mistakes and learning moments, these works shaped my early days as a gamedev and helped define my creative style.


Becoming a Gamedev – Runferendum
A look back at my early days as a gamedev with Runferendum, a controversial university project inspired by current events in Catalonia. Full of programming mistakes but rich in learning and visibility, it marked the beginning of my journey into game development.
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